![]() Going forward, our Blender performance articles will feature a third GPU vendor, which is pretty exciting. Our Arc A380 conveniently landed just last night, so we were able to give things a quick test. If you looked close at the top screenshot in this post, which features a render of the new 3.3 splash screen Scanlands, you’ll notice that it was rendered with an Intel graphics card. Notably, Grease Pencil keyframes now show up in the Dopesheet and Timeline editors. Grease Pencil doesn’t seem to see as many updates as some other features, but 3.3 takes good care of it, adding the ability to accurately cast a shadow when using the line art modifier, improved intersection detection, as well as the ability to draw a silhouette around a collection or individual objects. Other new nodes include Volume Cube Primitive, Points Primitive, Mesh to Volume, Instance Scale/Rotation, Interpolate Domain, and intersecting edges. Blender 3. The new release boasts several new features, including GPU-powered viewport compositor and vector displacement sculpting. This feature can save time and energy, allowing artists to forego manual routing. News Summary: The Blender Foundation has unveiled Blender 3.5.0, the latest 3.x point release of its popular and powerful open-source, cross-platform 3D creation suite. There’s also a new path-finding node, which could be used for things like lighting, vegetation, or interestingly… mazes. That’s far from all that’s come to Geometry Nodes.
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